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Greatest City

 

In a far off land, a boy named Sully has a dream: Create the greatest city of all time. Control Sully as he explores an infinite, randomly generated world, collecting resources and recruiting villagers to help him on his journey.

Roles:

  • Led  art asset development, keeping a cohesive and consistent art style across entire game

  • Managed art team, managing deadlines to keep art asset production on track

  • Modeled and textured foliage environment assets

  • Modeled and textured various interactive models

  • Modeled and textured NPC clothing and hair

  • Created LODs for all tree and derelict house models for better optimization

  • Created all UI appropriate for the theme

 

I primarily used Maya, Adobe Photoshop and Adobe Illustrator to create the art assets I contributed. Greatest City was created using Unity.

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