
Jasmine Burks
Environment Artist | Graphic Designer
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Greatest City
In a far off land, a boy named Sully has a dream: Create the greatest city of all time. Control Sully as he explores an infinite, randomly generated world, collecting resources and recruiting villagers to help him on his journey.
Roles:
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Led art asset development, keeping a cohesive and consistent art style across entire game
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Managed art team, managing deadlines to keep art asset production on track
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Modeled and textured foliage environment assets
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Modeled and textured various interactive models
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Modeled and textured NPC clothing and hair
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Created LODs for all tree and derelict house models for better optimization
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Created all UI appropriate for the theme
I primarily used Maya, Adobe Photoshop and Adobe Illustrator to create the art assets I contributed. Greatest City was created using Unity.