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Circuit is a first-person, physics-based puzzle-solving game that focuses on 3-D spatial-awareness and manipulating the world around you. The game takes place in a space station, where the player realizes they are alone and has the goal of making their way to the Command Center. Along the way there are obstacles in the form of puzzles that the player will need to solve in order to move forward.


  • Lead artist

  • Modeled and textured all environment and prop art assets

  • Collaborated with programmers and level designer and created models accordingly

  • Created UI appropriate for theme

I primarily used Maya and Adobe Illustrator to create the art assets I contributed. Circuit was created using Unity.

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