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Celestus (VR Experience)

Student Group Project

Spring 2017

Time frame: 6 weeks

For Celestus, our group was challenged to create a VR experience the the HTC Vive, featuring a relaxing environment.

Roles:

  • Led art asset development, keeping a cohesive and consistent art style across entire project

  • Modeled and textured plants and foliage assets

  • Modeled and textured gazebo

  • Collaborated with level designers to set up models and textures accordingly.

Tools: Maya, Substance Designer, Photoshop, Unity

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